When players can generate their own money in infinite supply by killing monsters for in-game gold, MMO economies quickly get overrun by inflation. In the past we’ve talked about how designers can create gold sinks to solve this problem. Today we’ll talk about other ways game designers approach it: by adapting the same tools used by economists in the real world.
Categories
- Country (113)
- Deportes (6)
- Fútbol (2)
- Docencia (77)
- Competividad (1)
- Dinero (7)
- Familia (3)
- Freedom of Speech (1)
- Games (1)
- Gobierno Abierto (4)
- Justicia y Leyes (7)
- Music (4)
- Open Source (15)
- Privacidad (1)
- Religion (1)
- Salud (17)
- Sistema Educativo (8)
- Smart City (9)
- Soluciones (1)
- eLearning (1)
- Money, Sex & Power (15)
- Bitcoin Price (1)
- Bussiness Model (5)
- Science & Technology (67)
- 3D Printing (1)
- Artificial Intelligence (6)
- Augmented Reality (2)
- Autopilot (4)
- Blockchain (5)
- Hardware (1)
- Plataform (5)
- Programming (7)
- Robot (2)
- Software (22)
- Tools (2)
- Video Games (5)
- Water (1)
- Uncategorized (798)
- World (83)
- Airlines (4)
- Corruption $ Debt (8)
- Ecology & Polution (3)
- Economics (16)
- Energy (4)
- Farmaceutica (1)
- Financial System (1)
- Food (8)
- Graph & Charts (2)
- Health (23)
- Knowledge (5)
- Maritime (2)
- Military (5)
- Religion (2)
- Traffic (3)
- Transporte (2)
- Water (2)
Tags
3D Kit (4) Abandonware (2) ACP (2) Alan García (2) APRA (2) BeOS (16) Centos (2) Corona Virus (4) CriptoChico (3) Cuello (2) Download (3) Drone (2) Emulator (5) Facebook (6) Foul (3) Fútbol (2) Hackintosh (5) Hayek (2) Hemp (2) IDAAN (2) Linux (3) LiveCode (2) LoRaWAN (2) MacOS (4) Market Capitalization (4) Odoo (11) Ollanta Humala (2) Orthotropics (2) PowerPC (3) Revolution (6) Robot (2) Snap (2) StarCraft II (3) Tesla (2) Tools (4) ToScrap (3) Trigger Point (12) Uber (4) Virtual Machine (3) Water Treatment Solutions (2) Water War (3) WebSite (9) WEF (2) Wish List (2) WordPress (3)-
Recent Posts
Recent Comments